Fair Observer

Radicalization and the Role of Video Games

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups...

Understanding the Geography of the Radical Right

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer

The Prevent Duty and the UK’s Counterterrorism Strategy

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer

How the Radical Right Bullied Professors in 1920s Austria

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer

What Is the “Great Reset”?

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer

The Far Right’s Alternative History

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer

Is MAGA Whistling in the Dark?

The audience for video games is massive. According to Nielsen, 82% of global consumers either played video games or watched content related to them in 2020 — a trend accelerated by the COVID-19 pandemic. The Fusion of Polish Nationalist Groups and Roman Catholicism READ MORE In 2019, the anti-hate organization ADL published survey data of US gamers, revealing that 23% of respondents had been exposed to white supremacist ideology in...

Fair Observer
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